Presentations & Publications
In Press
- McDaniel, R., Fiore, S. M., & Nicholson, D. (In Press). Serious storytelling: Narrative considerations for serious games researchers and developers. In J. A. Cannon-Bowers & C. A. Bowers (Eds.), Serious Game Design and Development: Technologies for Training and Learning. Hershey, PA: IGI Global.
- McDaniel, R. & Schatz, S. (In Press) From Cyberspaces to Cyberplaces: Image, Narrative, and the Psychology of Place. To appear in J. Rice & B. Dilger (Eds.), From A to <A>: Keywords in HTML and Writing. University of Minnesota Press. Spring 2010.
- Rosen, M. A., Fiore, S. M., McDaniel, R., & Salas, E. (In Press). Adapting Narrative Theory to Improve the Implementation of Story in Problem-based Learning. In D.H. Andrews & T.D. Hull (Eds.), Storytelling as an Instructional Method: Research Perspectives. Rotterdam: Sense Publishers.
- McDaniel, R., & Steward, S. (In Press). Technical communication pedagogy and the broadband divide: Academic and industrial perspectives. In A. P. Lamberti & A. R. Richards (Eds.), Complex Worlds: Digital Culture, Rhetoric, and Professional Communication. Amityville, NY: Baywood.
2009
- McDaniel, R., & Telep, P. (2009). Best practices for integrating game-based learning into online teaching. Journal of Online Learning and Teaching 5(2), 424-438.
- Applen, J. D., & McDaniel, R. (2009). The Rhetorical Nature of XML: Constructing Knowledge in Networked Environments. New York: Routledge.
- Fiore, S. M., McDaniel, R., & Jentsch, F. (2009). Narrative-based collaboration systems for distributed teams: Nine research questions for information managers. Information Systems Management, 26(1), 28-38.
2008
- Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving Presence Theory Through Experiential Design. PRESENCE: Teleoperators and Virtual Environments, 17(4), 405-413.
- McDaniel, R. (2008). Experiences with Building a Narrative Content Management System: Best Practices for Developing Specialized Content Management Systems (and Lessons Learned for the Classroom). In B. Gu & G. Pullman (Eds.), Content Management: Bridging the Gap Between Theory and Practice (pp. 15-42). Amityville, NY: Baywood Press.
- McDaniel, R. (2008). Persuasive Games. Rev. of Persuasive Games by Ian Bogost (MIT Press). Invited review for Literary and Linguistic Computing. Literary and Linguistic Computing Advance Access published online on October 30, 2008.
- Fiore, S.M., Wirth, J., McDaniel, R., & Stanlick, N. (2008). Somatics and Simulation: Bridging the Body and the Brain to Understand Ethics Education. Paper presented at the Bodies in Motion: Explorations in Perception and Performance conference in Boca Raton, FL. December 5, 2008.
- McDaniel, R., Fiore, S.M., & Stanlick, N. (2008). Using Game-Based Technologies for Teaching Ethics. Paper presented at the 8th International Multimedia Educational Resource for Learning and Online Teaching (MERLOT) conference in Minneapolis, MI. August 9, 2008.
- McDaniel, R., Fiore, S.M., Underberg, N., Tripp, M., Kitalong, K., & Moshell, J.M. (2008). Designing Usable Learning Games for the Humanities: Five Research Dimensions. Paper presented at the 2008 Digital Humanities Conference in Oulu, Finland. June 26, 2008.
- McDaniel, R., Fiore, S.M., Underberg, N., Tripp, M., & Telep, P. (2008). Game-Based Learning in the Humanities. The Scholarship of Teaching and Learning (With Video Games!). Keynote presentation for the UCF Scholarship of Teaching and Learning Showcase during UCF Research Week. April 2, 2008.
- McDaniel, R. (2008). Humanistic Information Technology: The Semiotics of Play and Storytelling. Paper presented at the Rochester Institute of Technology Information Technology Colloquium in Rochester, NY. Invited speaker for the colloquium series. February 8, 2008.
- McDaniel, R. Game-Based Technologies for Teaching Ethics. (2008). UCF Research and Development on Ethics Education Panel. Paper presented at the 2008 Knowledge Rights and Information Sharing Conference in Orlando, FL. February 1, 2008.
2007
- McDaniel, R., & Telep, P. (2007, November 1). Measuring Learning in an Honors Interdisciplinary Course on Video Games. Paper presented at the SoTL (Scholarship of Teaching and Learning) Commons Conference, Statesboro, Georgia.
- Moshell, J. M., McDaniel, R., Makwana, A., & Wei, L. (2007, September 10). Managing Actors in Serious Games. Paper presented at the 3rd Annual North American Game-On Conference, Gainesville, FL.
- Fiore, S. M., Johnston, J., & McDaniel, R. (2007). Narratology and distributed training: using the narrative form for debriefing simulation-based exercises. In S. M. Fiore & E. Salas (Eds.), Where is the learning in distance learning? Towards a science of distributed learning and training (pp. 119-145). Washington, D.C.: American Psychological Association.
- Fiore, S. M., Metcalf, D., & McDaniel, R. (2007). Theoretical Foundations of Experiential Learning. In M. Silberman (Ed.), The Experiential Learning Handbook (pp. 33-58): John Wiley & Sons.
- McDaniel, R., & Fiore, S. M. (2007, August 18). How can a common shared narrative facilitate teamness? Paper presented at the 115th Annual Meeting of the American Psychological Association, San Francisco, CA.
- Fiore, S. M., McDaniel, R., Rosen, M., & Salas, E. (2007, June 4-6). Developing Narrative Theory for Understanding the Use of Story in Complex Problem Solving Environments. Paper presented at the 8th International Conference on Naturalistic Decision Making, Pacific Grove, CA.
- Fiore, S. M., McDaniel, R., Whitten, S., & Shoff, H. (2007, April 19-21). Narrative and Neuroscience -- Part I: Cognitive Science and Understanding Narrative Processes. Paper presented at the From the Brain to Human Culture: Intersections between the Humanities and Neuroscience Conference, Lewisburg, PA.
- McDaniel, R., Fiore, S. M., Whitten, S., & Shoff, H. (2007, April 19-21). Narrative and Neuroscience -- Part II: Using Narratology to Augment Cognitive Science. Paper presented at the From the Brain to Human Culture: Intersections between the Humanities and Neuroscience Conference, Lewisburg, PA.
- McDaniel, R. (2007, March 14). Wii Stories: Small Tales of Interactive Narrative. Paper presented at the Rensselaer Polytechnic University Department of Language, Literature, and Communication, Troy, NY.
- McDaniel, R., & Moshell, J. M. (2007, March 1-2). Narrative Fidelity and Kinesthetic Manipulation in Virtual Worlds: A Wii Example. Paper presented at the World Building: Space and Community Game Studies Group Conference, Gainesville, FL.
Page Last Modified:
June 19, 2009